Adding pictures

Graphics, such as a company logo, can be added to windows using standard cut-copy-and-paste techniques. If you wish to use several custom graphics throughout your application, you can store these graphics in the Dexterity picture library. This library allows you to add, name and store specific graphics in your application dictionary. Use the following checklist to add a new picture to the library, and then add it to a window.

  1. Copy the graphic.

Select a graphic in your graphics application and choose Copy from the Edit menu.

  1. Open the Pictures window.

Switch to Dexterity and choose Pictures from the Resources menu. The Pictures window will appear.

  1. Create a new picture definition.

Click New; the Picture Definition window will appear.

  1. Name the picture.

Type a name for the picture in the Picture Name field.

  1. Paste the picture.

Click the picture layout area beneath the Picture Name field, and then choose Paste from the Edit menu. The graphic you copied will appear in the picture area. Click OK to save the picture.

  1. Add the picture to the window using the picture tool.

Use the picture tool to add the pictures in the library to the layout window. Select the picture tool and click where you want the picture to appear in the window. The Pictures window will open, allowing you to select which picture you’d like to place in the window.

Pictures you add to the library are treated like other resources in Dexterity; if you change the graphic in the library (for example, if you replace a picture), every occurrence of that picture will change in your dictionary.

If you paste a picture directly into the layout area, you’ll be prompted to name the picture. The picture will appear in the layout and be added to the picture library automatically.

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